Celia Hodent

Game UX Consultant, Former Director of User Experience for Epic Games, UX Lead for LucasArts & Playtest Project Manager for Ubisoft

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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

The Psychology of Video Games ( The Psychology of Everything)

The Psychology of Video Games ( The Psychology of Everything)

What UX Is Really About

What UX Is Really About

Game Usability

Game Usability

How to hire Celia Hodent

Contact the Champions Speakers agency to provisionally enquire about Celia Hodent for your event today. Simply call a booking agent on 0207 1010 553 or email us at [email protected] for more information.

** We do not accept requests for autographs, signed merchandise, fan mail, birthday messages or any other non-commercial contact with the speakers or acts. Each speaker on the website may not have necessarily worked with Champions in the past but are known to perform such engagements within the industry.

Celia's official speaking topics are listed below:

  • User Experience
  • What Makes Good Videos Games Engaging? 
  • Cognitive Science - How the Brain Learns and Works 
  • Education & Playful Learning 
  • Implicit Biases and Inclusion 
  • Ethics in Tech
  • Metaverse

"Celia’s approach to training revealed how pervasive Unconscious Bias is around us and within ourselves. She offered unique insights into the realistic challenges and opportunities of what is required for change through her first-hand experiences working in tech/games. I walked away more educated and passionate about the work ahead!" - Liz, People Business Partner, Scopely

"Celia Hodent truly opened our eyes to how gamers perceive information and what drives them to play. Her excellent examples and game references sparked many conversations around our studio, ranging from UI layouts to player onboarding to how we encourage player retention. We look forward to bringing her back!" - Brian, Director of Experience, Insomniac Games 

  • 2013 - Director of User Experience for Epic Games 
  • 2012 - UX Lead for LucasArts
  • 2010 - Playtest Project Manager for Ubisoft 
  • 2010 - Psychology & Usability Teacher for SupInfoGame
  • 2008 - Strategic Innovation Lab Manager for Ubisoft 
  • 2005 - Product Developer & Pedagogical Quality Manager for VTech
  • 2001 - Scriptwriter for Téle Images 
  • 1999 - CEO of Aleatorik Productions