Jenova Chen

Video Game Creator of Cloud, flOw, Flower & Journey, Founder & Creative Director of thatgamecompany, Appeared on the MIT Technology Review Magazine’s TR35 list & Named as one of Variety’s 10 Innovators to Watch
Jenova Chen
  • 2012 – Appointed President and Creative Director of thatgamecompany, leading the studio in creating timeless interactive entertainment designed to positively impact people around the world
  • 2006 – Co-founded thatgamecompany and served as Creative Director, establishing the company and leading the development of the original IPs 'flOw', 'Flower' and 'Journey'
  • 2006 – Joined Electronic Arts Maxis as a Game Designer, contributing to the design of 'Spore' for Nintendo DS
  • 2005 – Began his MFA at the USC School of Cinematic Arts, conducting thesis research on 'Flow in Games' and developing the web game 'flOw'
  • 2005 – Became a Game Designer at the USC EA Game Innovation Lab, designing and prototyping the National Science Foundation serious game 'Immune Attack'
  • 2005 – Joined Electronic Arts Los Angeles as a Technical Game Designer Intern, working on 'Tiberium'
  • 2005 – Served as Creative Director at the USC EA Game Innovation Lab, leading the production, game design, art direction and gameplay programming for 'Cloud'
  • 2005 – Worked as a Background Artist Intern at Electronic Arts Los Angeles, contributing environment art and level design for 'Medal of Honor: European Assault'
  • 2004 – Appointed Art Director and Lead Artist at the Annenberg Communication Center, developing the prototype for 'Montage'
  • 2004 – Became Lead Artist and Game Designer for the Interactive Media Division at USC CNTV, leading the art and game design for 'Dyadin'
  • 2004 – Joined the Institute of Creative Technology as a Level Designer Intern, contributing to the SASO and MRE projects
  • 2003 – Worked as a Teaching Assistant in USC's Information Technology Program, teaching advanced game modelling and animation
  • 2003 – Created the USC campus map for 'Unreal Tournament 2003' as a Level Artist with the USC Video Game Club
  • 2001 – Joined Wonder Gust Studio in Shanghai as Lead Artist, developing 'Saint War: Curse of Rainbow Crystone'
  • 2001 – Completed a Production Internship at Ubisoft Shanghai, supporting development of 'Crazy for Song: Summer Rainbow'

How to hire Jenova Chen

Contact the Champions Speakers Agency to provisionally enquire about hiring Jenova Chen for your next event, today. To get in touch, simply call an official booking agent on 0207 1010 553 or email us at [email protected] for more information.

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